The new low cost of exchanging knowledge

David Dean, founder of Yamisee, gave a great talk about this new, e-learning tool at a EdLab today:

Yamisee is a live online learning platform that creates an entirely new marketplace for teachers and subject matter experts to share their knowledge. Much in the way eBay connects buyers with sellers, Yamisee connects independent experts with paying students. Providing everything an instructor needs to conduct classes and earn money through live online learning events is why Yamisee was selected as a 2009 Company to Watch by the Connecticut Technology Council. (from the event description)

David discussed how they are striving to make Yamisee a marketplace of learning opportunities, and it seems like he has the basic structure to make it a vibrant one.

Why it might catch on:

Why it might not:

  • The marketplace is ultimately built on trust – bad options and high standards could hurt the business model.
  • People may not care as much about social interaction as we might think (they may prefer to crawl the web instead).

But both of these are more business-related worries than technical or conceptual problems. Overall, I’d be excited to see a social network like Yamisee be successful, because that would mean people are excited to learn new things from experts. (And that’s not always the way things seem to go these days…) It will also be interesting to see if this kind of e-learning tool is able to distinguish itself from the growing list of options.

Thanks David!

Pens as social tools for classrooms

Tino Agnitti, the founder of IRPens.com, gave a seminar presentation about his entrepreneurial experiences today at EdLab. I really enjoyed his keen insight into his current work, ideas, and past experiences working on projects. He told his story of starting a business around the “IR Pen,” which is significant for the EdLab since it’s a good example of a technology-inspired educational tool.

For me, his company is in an analogous position to Apple creating the iPad – they are working on refining a computer/human interface. In Tino’s case, he is allowing his customers to engage a more social computing experience: the user will likely stand in front of a projected image and manipulate screen objects in a very direct way than is currently the norm. Plus – and this is where I think the iPad analogy really does some work – there is a great hardware/software combination potential. (For example, Tino showed how one could create OS and software shortcuts by writing text on the wall.)

I wonder how this kind of technology will be used in educational settings in the next 5-10 years… Today, I think the fact that it’s still a novel technology might be it’s biggest draw (I’m reminded of the related Techknowledge series on the “Wii in the Classroom” below). But one can see the innate social nature of technologies like this, and it’s not hard to start imagining this kind of interface working its way into all aspects of work and play.

[brightcove video=”3250891001″ /]

My other favorite ideas from the seminar:

  • Build a “feedback interface” into any technology (especially for the end-user – in the IRPen’s case it’s part of the software).
  • Tend carefully to the balance between a product’s price and your future product development cost (Tino: “What’s your value proposition?”).

Tino at work:

  • Starts the day by reviewing (and working on) problems… tech problems, customer problems, etc.
  • My question for Tino or anyone else: if one always waits until the afternoon to work on product development (designing the product), are they going to eventually fall behind others who don’t have to worry about problems of all kinds (see above)?

Tino doing project management:

  • Looks forward 6-10 months.
  • Puts the necessary steps into order in project management software.
  • Very important: organic search results and creating a “buzz” campaign.
  • “Exit strategy is as important as entrance strategy”

More about the product:

Thanks Tino!

Pressible is ready for your content

We are excited to announce the release of Pressible today! This is a very experimental release, though we are hoping you (the lab) and others hop on board and give it a try! Please see our features page for more details, but in a nutshell:

  • Pressible is highly “templated” — meaning that users can’t change much about the design of their site. Is this a good or bad idea? (Is it good or bad for Facebook?) In any case, it allows us to try some things out that wouldn’t be possible otherwise. Watch for more visual elements in the future.
  • We think Pressible is a reinvention of blogging as a vehicle for publishing your ideas and work to the web in a fast, intuitive, and powerful way. Will you? Let us know!

Also, here are some things we think are cool about the project as a whole:

  • It’s hosted entirely in the cloud — a new experiment for an EdLab application.
  • It’s built on the back of WordPress. We did kung fu on the data WordPress throws around to create cool results now, and even cooler results in the future.
  • Right now it’s experimental, but we are hoping it can mature into a fully-fledged software project hosted by the Gottesman Libraries. We think it can become a way to not only serve the TC community (and alumni), but also individuals and organizations around the world.
  • We hope you break it. Really… we’re ready to learn from our mistakes. So if you do, let us know!

We hope this is the beginning of a new stage in the lab’s exploration of the future of publishing (hey, it may also be the end of the road!), and are excited to invite the lab to join us moving forward. We envision a lot of other features and functionality that did not make this release, and there are probably things we haven’t even considered yet.

So, what are you waiting for? Sign up for Pressible today and begin your next big publishing project!

Update on March 15th: Only someone with a Columbia University email address can sign up for Pressible without a special invitation.

Institutional collaboration as strategy

Brad Wheeler says that higher ed is a “different” kind of industry in that institutions don’t directly complete against each other. Instead, and as a consequence, ed organizations should follow a strategy to approach problems in similar ways (across a wide range of activities).

He spoke about the growing set of activities that are leading to a “meta-university.” Parts of this tool-set, he says, come from the following inter-institutional collaborations that have resulted in the following software projects/platforms:

He also talked about the foundation for joining collaborative development across institutions. Some key factors:

  • Goal alignment
  • Values alignment
  • Temporal alignment
  • Talent alignment
  • Governance clarity
  • Problem solving alignment

So, to summarize, it sounds a bit impossible to join one of these efforts. On the other hand, I would love to see PocketKnowledge develop in a direction that brings in external collaborators (even leaders!). To that end, he mentions several of the “many ways” individuals and organizations can collaborate beyond contributing code, such as…

  • commenting
  • testing
  • critiquing
  • creating buzz

An interesting model for PocketKnowledge might be what he calls “Institutional Sourcing” (as opposed to “Commercial Sourcing” or “Consortium Sourcing”)… where an institution’s reputation drives its roll as leader and manager of a particular tool.

A Disney-related setback for e-learning?

“If you’ve spent money on an e-learning course in the last five years, you’re entitled to a full refund. We now admit that our courses don’t make you any smarter.”

OK, no one has said that yet, but if you’ve seen the recent news, then you know that Walt Disney has taken the bold step of responding to the threat of a class action lawsuit by offering refunds for “educational” materials sold in recent years – Baby Einstein videos.

“The Walt Disney Company’s entire Baby Einstein marketing regime is based on express and implied claims that their videos are educational and beneficial for early childhood development,” a letter from the lawyers said, calling those claims “false because research shows that television viewing is potentially harmful for very young children.”

Of course the real danger isn’t the degradation of a young child’s vision from frequent and extended use of the television. The problem seems to be about “fostering parent-child interaction.”

Having seen Baby Einstein material, I am somewhat shocked that Disney has acquiesced to removing the label “educational” from these products… it seems to acknowledge that products so labeled would literally have to raise a child’s IQ. Doesn’t that seem like a pretty tough new standard for education? (One that, perhaps, most “educational” products would have difficulty achieving? At least it would prove to be a new, hard-to-prove evaluative standard…)

But even more interesting, I think, is the apparent agreement that the videos are more or less worthless as learning tools – that you might as well turn off the tv and talk with your child. Could it be that this same outcome will be demonstrated all the way up the educational food chain?

A virtual exhibition that makes you want more

I haven’t been to the MOMA in a while, but I just found the James Ensor Exhibition website which more or less offers a ‘virtual’ version of the show (and serves as a rich online ad). I felt it gave me a ton of information, and also made me want to go to the real thing! That’s not an easy thing to achieve with web design, but art may be well-suited for this since there’s the so-called “aura of the original” that can perhaps best be perceived in person.

I wonder what the equivalent is in education? What is the in-person or social interaction that you would want to have in person even if you could get almost everything of (a practical?) value online?

Note: I did end up going to MOMA and seeing the Ensor show. It showcases a fantastic artist on the cutting edge of his profession… and Modernity as well!

The textbook for hip introductions

I found Shmoop recently, which is a site that lures young learners with the promise of short, “hip” introductions to everything a student needs to know. It’s a funny site that seems like it’s meant to be a somewhat encyclopedic review of all the topics that might be in a standard curriculum (it calls itself an early beta). So how much better than Wikipedia could it be?

Well, check out the copy, and you’ll find an editorial voice with “young people” in mind. I guess this may be desirable/useful. Time will tell. I wonder how much effort it will take to keep this up to date over time.

I think it’s a good example of a curriculum-like resource being market towards “professional” students. But as a would-be Wikipedia, it’s part of what I’ve been calling the parallel world problem. For that reason, I think Shmoop will be an interesting case to keep an eye on as networked resources continue to replace textbooks.

After Ed TV is launched

After Ed TV is the new home of EdLab‘s nascent web video channel. We designed this site to serve as an archive of past episodes, but also as a destination for upcoming promotional efforts. Our primary goal at this point is to see if we can get other organizations to post our multi-video player on their websites – which we hope is seen as a low-effort way to make any website more active. New videos on the future of education appear on a weekly basis.

The next phase of our growth will be getting the word out about the website. Our audience is, broadly,  learners and teachers. We’re currently working on events and other outreach efforts to broaden our exposure and visibility. Coming up in December, for example, we are working with a New York City school to use After Ed TV as a resource for thinking about the future of education. At an Edit Jam event on 12/14, the production team will help students and teachers produce their own web video which will be highlighted in our lineup.

A humble bug-related knowledge tool

The Talking Bug Identifier

Folks at EdLab often talk about tools that have knowledge “built into them.” I thought this was a cool example:

Cory Doctorow writes:

The Spark Talking Bug Identifier is a magnifying glass with a bug-identifying expert system built into the handle. Find a bug and answer a series of directed yes/no questions and the glass will tell you what bug you’re looking at (as far as it can tell, anyway).

Is it a cricket or a katydid? Help your budding entomologist identify more than 50 real live bugs – simply by answering a series of yes or no questions.

Cheating is the pedagogy of the internet

I ran across this fun and informative lecture by Jon Ippolito discussing various tensions between cultural production (in general) and the current culture of intellectual property law – where he introduces his idea that “cheating is the pedagogy of the internet.” It’s the written version of a lecture he gave at Columbia University a few years, when I was lucky enough to hear him. His ideas and criticisms about pedagogy and the internet led to his project called The Pool.

Watch and be introduced to other goodies such as:

I’ve been trying to take some of the ideas he touches on here and push them forward a bit. The law stuff is great, but perhaps it’s not the most accessible inroad to thinking about academic honesty. In lieu of that, I’m interested in what kind of conceptualization of education we would need to make room for new technologies that accelerate cheating. (Maybe it would turn out to be an approach to education we’ve always needed?)