I have a recurring vision of a dilapidated 19th century classroom full of children with VR goggles strapped to their heads. It’s worth considering why this could be both a nightmarish vision and a reasonable, near-term goal for anyone who cares about public education…
Here is a brief sketch of an outline I can imagine using to undertake the task:
Immersive-to-augmented Reality Versus Virtual Reality: What path is best for education?
- Examples
- Define “Immersive-to-augmented”
Ways to analyze:
- What past is most open to collaboration (and at different “levels”)?
- What is most compelling? (Does our hunch about virtual prove lacking?)
After initial case for “augmented” is made:
- What makes AR better for education (i.e, collaborative)?
- What makes AR more compelling? (i.e., examples of extreme fun)
- When is VR useful? (i.e., cheaper? more accessible?)
Visions for Education
- Enlarged and Narrowed
I might call the resulting essay:
“Augmenting Education: Comparing Two Paths for Immersive Educational Experience“