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Post-Rock Star Teams 

Valerie Aurora, Mary Gardiner, and Leigh Honeywell have co-authored a great blog post "No more rock stars: how to stop abuse in tech communities". The article is primarily about supporting women, but it's also a great read on making more supportive, collaborative, creative teams. It's probably worth taking another look at Godin's Linchpin with ideas …

Posted 16 months ago by

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I wanted to be Todd Howard 

When I was 15 years old, I definitely wanted to be Todd Howard: On November 10, Howard’s latest project arrived like a thunderclap: Fallout 4 is the biggest game his team has ever made, a Skyrim-sized post-nuclear world brimming with more than 100,000 lines of spoken dialogue, coupled to a mammoth crafting system fed by all those wasteland odds …

Posted 23 months ago by

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App-xploitation? 

New evidence that I should stop using Apple devices: Apple Now Owns the Page Turn - NYTimes.com. But, if they didn't do it, wouldn't someone else? Let's reform patent law... even more!

Posted 60 months ago by

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Designing Learning Futures 

Here I am giving an Ignite-style talk two weeks ago at The Digital Media and Learning Conference in Long Beach, CA. It was my first time (both giving this style talk and attending the DML conference), and I really liked the format—20 slides auto-advancing every 15 seconds for 5 minutes. They're supposed to be fun and …

Posted 81 months ago by

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Transmedia for Social Change  ☆

Today I attended the final day of an intensive workshop event hosted by Working Films. The event brought together a diverse group of talented filmmakers, powerful activists, and leaders in the education sector – I was lucky I got to crash their party! In their own words, it was: a residential workshop designed to help …

Posted 82 months ago by

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Semantic Technologies in Learning Environments 

Interesting slides (56-58) listing challenges for developing learning tools, via elearnspace: Semantic Technologies in Learning Environments.

Posted 82 months ago by

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Programming as a New Literacy 

I've just read Douglas Rushkoff's shortbook Program or Be Programmed, wherein he shares "Ten Commands for a Digital Age." Though his portrayal of various "biases" of digital technology (e.g., timelessness, abstraction, depersonalization) is polemical, he succinctly describes major challenges of new technologies in 144 pages. His main point is to describe a new literacy – …

Posted 83 months ago by

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Who are you designing for? 

I ran across this interesting frog design deck while reviewing trends in design research – a summary of the Design Research Conference 2010 (DRC) last May. A quick glimpse at the slides provides a snapshot of how designers continue to grapple with user needs, and how they respond with both simple and sensible strategies (and …

Posted 85 months ago by

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Design Process Essentials 

What do you value in a design process? At EdLab, our teams often have great latitude in structuring our design processes – indeed, we can change almost every aspect of project management, from inception to final outcomes (and ongoing documentation and reporting). As a consequence, the teams I am a part of – creating diverse …

Posted 88 months ago by

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Taking responsibility for the impact of software 

Here's Steve Jobs, from a recent email thread with Gawker's Ryan Tate: Do you create anything, or just criticize others (sic) work and belittle their motivations? This last missive from Job's is a nice rejoinder from a back-and-forth with Tate about Apple's iPad platform (and related technologies). And if you don't look too closely, you …

Posted 91 months ago by

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