How We Created Our Immersive Learning Experience

We designed the Mars Mission experience for participants to experience:

  • play (going to Mars!)
  • surprise (audio and video cues, live action drama, actors)
  • awe (cinematic media and light)
  • curiosity (theatrical reveals)
  • flow (a continuous story with problems to solve)

With this video, we hope to share how our team thinks about our creative process in the work of creating educational experiences. We learned a lot about integrating several disciplines into one project. Kim was a great leader for our team!

Notes on “Augmenting Education”

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VR gear at a Facebook event in 2015

I have a recurring vision of a dilapidated 19th century classroom full of children with VR goggles strapped to their heads. It’s worth considering why this could be both a nightmarish vision and a reasonable, near-term goal for anyone who cares about public education…

Here is a brief sketch of an outline I can imagine using to undertake the task:

Immersive-to-augmented Reality Versus Virtual Reality: What path is best for education?

  • Examples
  • Define “Immersive-to-augmented”

Ways to analyze:

  • What past is most open to collaboration (and at different “levels”)?
  • What is most compelling? (Does our hunch about virtual prove lacking?)

After initial case for “augmented” is made:

  • What makes AR better for education (i.e, collaborative)?
  • What makes AR more compelling? (i.e., examples of extreme fun)
  • When is VR useful? (i.e., cheaper? more accessible?)

Visions for Education

  • Enlarged and Narrowed

I might call the resulting essay:

Augmenting Education: Comparing Two Paths for Immersive Educational Experience

Making of a Learning Theater

"Library Orientation" in the Learning Theater, Summer 2016 by Yuntong Man
“Library Orientation” in the Learning Theater, Summer 2016 by Yuntong Man

I just had the great fortune of spending two days with Leakey Foundation members exploring the meaning of evolution (and human origins) in relation to the theme of “human survival.” It was an amazing experience led by seven thoughtful and well-spoken scientists speaking about diverse topics such as physiology, virology, climatology, behavioral psychology, and more.

It not only led me to reflect on how to describe my work, but (perhaps predictably) how to describe it at a cocktail party in under two minutes. And for me, that’s the challenge of describing EdLab.

What are folks at EdLab doing?

At EdLab, our work touches on many of the ideas that were explored during two days of discussions on the survival of humans—namely, how can education help us solve our most difficult problems as a species?

We do a lot of experimental software and multimedia projects at EdLab, and we also run the Gottesman Libraries—a local, service-oriented side of our work that keeps us enmeshed in the immediate, day-to-day work of the Teachers College community of 5,000 teachers and researchers. And for the past two years, some of us have been involved in making a “learning theater”—an extension of both the “experimental” and “practical” sides of our work.

Creating a “Learning Theater”

I’ve been deeply involved in this project of conceptualizing, developing, building, and programming the Smith Learning Theater. Indeed, just recently I’ve spent many hours optimizing the workflow of the soon-to-be-completed AV system; multimedia, however, is only one aspect of this expansive project. In light of my recent cocktail party experience, I’ll risk summarizing the purpose and mission of this experimental space as follows:

The Learning Theater is designed as a multi-use space for active learning supported by innovative multimedia technology, a unique software platform, and the most knowledgeable teachers in the world.

(Oh, did I forget to mention that it’s a unique and complex architectural endeavor at one of the world’s leading educational institutions, and possibly the most advanced space of its kind in the world!? That’s right: pretty cool stuff.)

We’ll be unpacking this mission over the next decade, and trying to live up to the potential this space affords us and our collaborators. But if someone asks me right now what that means to make this space work, these are some of the ideas that come to mind:

  • Exploring the pedagogical and technological potential of such a space with everyone who uses it.
  • Working smarter, harder, and finding the right colleagues who are willing to undertake this inherently interdisciplinary work.
  • Taking risks, and resisting institutional pressures that diminish creativity.
  • Making an effort to share Learning Theater experiences with the whole world.
  • Thoughtfully supporting even modest efforts to use the Learning Theater.
  • …and rigorously demonstrating how learning happens in an active, comfortable space!

The Learning Theater should change the world. It should change education and, importantly, perceptions of education; it should deepen respect for teaching as a noble, complex, and valuable vocation.

This week I witnessed a handful of caring, thoughtful, visionary, and eminent scientists agreeing that, above all, the well-being of the human race essentially rests on the ability of teachers (of all kinds) to inspire billions of people to be more imaginative, curious, and empathetic.

It’s a complex problem a whole bunch of people need to work together to solve.

Join us!

I wanted to be Todd Howard

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When I was 15 years old, I definitely wanted to be Todd Howard:

On November 10, Howard’s latest project arrived like a thunderclap: Fallout 4 is the biggest game his team has ever made, a Skyrim-sized post-nuclear world brimming with more than 100,000 lines of spoken dialogue, coupled to a mammoth crafting system fed by all those wasteland odds and ends players can pluck from dilapidated desks and derelict trashcans.

In other words, he creates vast, virtual worlds for video games. These days I’m not as interested in the virtual worlds, but Howard’s work itself—the work it takes to create those worlds—is very interesting!

Documentaries in the curriculum

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Someone documenting someone!

Jeff Frank‘s article on expanding the educational significance of documentary film (Frank 2013, detail below) is a thoughtful reflection on how film and education can intersect.

Frank is a philosopher interested in better understanding education generally, with a specific interest in literature and other narrative texts (I love that he teaches a class entitled, “What Does it Mean to be Educated?”).

In this essay he outlines how educators can be “responsive to genre” when teaching from/with documentary films. By contrasting how a documentary approach is different from a “news” approach, Frank surfaces issues of how bias is constructed and experienced through media. He argues that a documentary film necessarily surfaces the issue of how a subject is represented, and what the inherent biases, shortcomings, or values of that approach may be to the viewer. News, for example, often sidesteps this “deeper” discussion of the many problems of representation (perhaps, not wrongly, news relies more heavily on the “brand identity of the publisher?).

He then returns to his claim that documentary film is a more meaningful educational tool than a source of mere content, connecting it’s method (of surfacing issues of representation) to the project of building a democratic public. Drawing on Stanley Cavell’s voice and work, Frank shows how engaging a documentary might lead someone through a “transformational” educational experience—the kind of experience where the world changes you. Very cool.

 

Full citation: Frank, J. (2013). The Claims of Documentary: Expanding the educational significance of documentary film. Educational Philosophy & Theory, 45(10), 1018-1027.

Design Thinking & IDEO

For a closer look at design thinking, EdLab is making a series of videos that show individual designers reflecting on its meaning. The first video features Annette Diefenthaler, a Senior Design Research Specialist & Project Lead at IDEO on creating and launching IDEO’s Design Thinking for Educators Toolkit.

Watch the video, and share your perspective on this resource!

A nice boost from Tim Brown:

Opening Up Museums

I really enjoy Nina Simon’s blog, and her recent talk is especially exciting: Museum 2.0: Opening Up Museums: My TEDxSantaCruz Talk.

With an upcoming year-long exhibition highlighting the 125-year history of Teachers College, EdLab designers are focused on eliciting “audience” participation in our exhibition environment – three floors of Russell Hall (nearly 30,000 sq. ft.!).

I like how Simon frames the issue of participation around the challenge of making it meaningful – because it’s all too easy to create meaningless activities. But at the same time, she suggests, the hooks for engagement have to be simple enough that people are willing to try something new.

That’s tough to do!

I find that easy and interesting are often at odds. For example, our current goal is to use Twitter as a tool of engagement. But what do you ask people to contribute? 160 characters is already technically simple for folks with a Twitter account, but what kind of content should we elicit?

Photo of a library event by Diana Diroy

For me, solving this issue for a particular content is the essence of an exhibition design process – a process that should result in a unique and engaging solution that serves as a great foundation for learning.

One strategy is to aim to make the results of small contributions cumulative – either in a way that creates one large result, or as a mosaic showcasing individual contributions. Another is to make them personal (perhaps identity-oriented is a similar but useful way to think of this).

Another strategy is to offer an extrinsic reward – to offer a prize, for example. But this seems to be less genuine, or at least less likely to relate to learning. On the other hand, this could be a hook that engages a contributor to do more.

Giant Firefly by AMNH

One recent example of a bad interactive solution that comes to mind is from the recent Creatures of Light exhibition at the American Museum of Natural History (sorry guys). While the exhibit had some nice elements, I was disappointed by the gigantic firefly (six feet long?) that hung from the ceiling and glowed at the press of a button (working from memory here) at the entrance of the show. What did this accomplish?

I assume it was supposed to echo the bioluminescence theme of the exhibit, but for my 3-year-old it really just raised the question, “Are fireflies really that big?” I’m not saying that elements need to work for everyone, but really: aren’t there dozens of more exciting ways to show off the mechanisms of science while creating a stronger foundation for learning? (Wouldn’t a six foot magnifying glass aimed at a life-size firefly been many times more awesome? Aren’t there ways to use lighting to better effect?)

Using a traditional exhibition toolbox (scale, lighting, drama, etc.) alongside newer technologies is a big challenge. I’m excited to see what we can come up with here at Teachers College!

Transmedia for Social Change

Today I attended the final day of an intensive workshop event hosted by Working Films. The event brought together a diverse group of talented filmmakers, powerful activists, and leaders in the education sector – I was lucky I got to crash their party! In their own words, it was:

a residential workshop designed to help filmmakers and non-profit organizations leverage the power of films that document some of the most significant problems – and innovative local solutions – that unfold every day in schools across the United States and the world… [The last day] is a day of serious strategy for groups already committed to advancing change in the educational sector!

Cool stuff. At the center of the event were seven amazing films (links below). After hearing from the production teams and seeing clips from their films, we workshopped “social action” strategy in small groups.

Social Action

Action. Justice. Change. Transformation. Learning. There was a lot of passion in the films, and a lot of potential to start conversations, dialogue, etc. So that’s where we started. It was a lot to take in: the filmmakers (and by extension the production companies) shared their visions of the kind of impact they wanted their films to have. Better educational opportunities? Yes. Empowerment for underserved groups? Yes. Social change? You bet. Some of their ideas overlapped, some diverged.

A theme from the ongoing discussion that stood out to me was what someone in the group referred to as a “transmedia strategy” – from the idea of transmedia storytelling across multiple platforms and formats (Kinder 1991, Jenkins 2003). The conversation that emerged throughout the day was how the filmmakers – if they wanted to enhance the transformative potential of their films – were likely going to leave the more familiar domain of film… and enter into meatspace and cyberspace in new ways.

Or, in other words, the essential question of the day was: How can films lead to action?

I think everyone was sympathetic to the idea that discussion isn’t enough – that talk is cheap, as they say, even with respect to democratic action. And there was a shared sense among the activists and the educators that the films could do even more.

Notes on Transmedia Strategy

So this was my schtick about trying to get things done online: Start by creating opportunities for “engagement” across a spectrum of actions ranging from simple to complex. (Twitter = simple. Facebook = pretty simple. Embedding video = getting harder. Coming to your site = not so simple. Using your tools = takes some dedication. Putting content on your site = hard.) The Internet may be somewhat indifferent to your ideology (so to speak), but it is definitely not indifferent to the design of your software/applications/etc. A strategy that includes many of these elements – and successfully engages your audience – is a sufficient transmedia strategy.

Across the seven projects (“projects” seems better than “films” in this context), there was already a variety of thinking about online and social action strategy. Interestingly, I sometimes couldn’t tell if an idea for an “app” or a website was a tie-in or a tool – and it occurs to me now that that’s probably a bad sign. Allow for a quick clarification of terms: for me, a tie-in is a filmworld thing (to bring people to the experience of the film), and a tool is an educational thing (that empowers people to change things). The two can go hand-in-hand – and I nodded my head positively as we talked about that – but it is an uneasy relationship.

I suspect it would pay off to disentangle a tool from other tie-ins. They’re different animals. A good example of this kind of distance is the “professional development experience for teachers.” That’s something that someone else builds, and inserts some excerpts from your film into. It’s not a tie-in as much as a tool. And: let someone else make that tool.

But, let’s say you want to build a tool for social change, and you want to do it yourself.

You want to build a way to help parents connect. A way to give young learners a voice. A way to make families without children care about education. A way to help people achieve a new literacy. (Let’s agree to ignore the teachers here on the premise that they got the professional development kit.) You’ve now taken off your filmmakers’ hat off and put on a crazy new hat. You’re building a new tool.

First of all, you still need the aforementioned transmedia strategy: that’s your so-called social media funneling people of all kinds toward your film experience. A tool isn’t that. And, perhaps sadly, it’s not your film either – that helps, but it’s a non-starter in an online/digital/phone/app space. It’s also not your festival-in-a-box (that’s a tie-in). If you want a great tool, don’t confuse amplification with transformation. Amplification is about getting the word out and the conversation started. Transformation is when you enable every person to make it their own.

Sidenote: let’s agree not to aim to change policy on day one. Not with the tool that you’re going to put online (or on a mobile device). Let’s be realistic here: it would be a huge win if your chosen constituency finds your tool as useful as a scrap of paper. You’ll have to build up from there.

So, secondly, and most importantly, you need to make a useful tool. A humble, easy-to-understand tool. One with a little inspiration and imagination. It’s just one part of your transmedia strategy. It’s the part that aims at a very specific group of people and allows them to engage or enact the ideas that are buried deep within your film. It’s a super simple thing that may spring into the world wholly-formed, or take shape through many stages of refinement and revision. Sure, it’s a tie-in, but it shouldn’t look like one. It has to be a gift.

So let’s get to the unpleasantries. Unpleasantry #1: If you want your film to be part of a tool, you have to give your media away for free. Yep: that’s how the Internet wants it. That’s how educators want it. That’s how students want it. You don’t have to give it all away. And this isn’t just a strategy to get people to come and pay for another experience. This is a reality. It’s a reality for films that are good, authentic, truthful, honest, and transformative. If that means your film, that’s probably a good thing. Get over it. Keep your day job. Etc.

Unpleasantry #2: Developing good tools is hard. It’s easy to throw a lot of money at the problem and lose. But that doesn’t mean it’s expensive. You just need new friends. These new friends will be young, opinionated, difficult to communicate with, and just generally strange by your standards. (That’s okay though, right? You’re a filmmaker for goodness’ sake.) The words they should be saying to you are: simpleiterative, open source. That’s not a recipe; it’s just a good foundation. If they’re not saying those things, good luck to you. I have no idea what you’re building.

Unpleasantry #3: You need data. You need to convince your new aforementioned friend(s) that you need data. Each and every new aforementioned friend will not like the idea of gathering data, but with a little push, he or she can create a nice foundation. Traffic? Sure. An understanding of how individuals use your tool? Excellent. Demographic data? That would be nice. It’s unclear what you’ll do with it now, but it’s for the future. It’s for growing. It’s for understanding what you’re actually doing. Collect it. Organize it. Save it. If your tool is successful, it’s going to help you tell your story. Data is the cinematography of the digital world. (Hypothesis for further exploration: collecting great data is the high art of social change.)

Bonus round: give your users control over their content and their data. This will ingratiate you to the geeks and the media literate, but it’s also a great practice that will help you build a community around your tool. Give them an easy way to give you feedback, too.

Lastly, importantly,

I hope this vaguely coherent rant is more clarifying than it is discouraging. There is a ton of room in this world for transmedia for social change. We’re giving up too much if we leave it all up to Facebook, Google, and Apple. Jump in and play a bit. Hey, you’ve made a film… do you really want to do that again anytime soon?

Also, don’t forget about the people in your films. They are the people who have been given the most powerful tool of all.

Lastly, a big thanks to the multitalented organizers of the workshop, and, of course, anyone who had to suffer through an encounter with me, lol.

The films:

Changing Teaching with Learning.com

Are teachers emerging as DJs?

“You are innovators” is the message to the teachers at Learning.com‘s second annual professional development workshop in Portland, Oregon. I’m attending the workshop to learn more about their really interesting new software, Sky. I’m also interested to learn if their message to teachers is accurate, a wishful prediction, a hyperbolic marketing strategy, or something else. Working alongside teachers who are learning to use Sky, I begin to hope, will lead me to an answer.

Sky is the name of Learning.com’s recently-launched digital learning environment – which means, among other things, that it’s a platform for teachers and students to access instructional modules (what used to be called curriculum). Using Sky, teachers can create and assign modules (games, animations, links to online resources) to individual students, groups, or a whole class. Each student can go at their own pace or skip around, leaving a trail of data about their learning experiences.

Seeing a group of 50 teachers, librarians, administrators, and other educators learning to use this tool brought to mind a salient issue looming over the education sector: the transformation of the work of teaching from a classroom-based activity to a community-based activity. By this I mean to suggest that the horizon of a teacher’s work is expanding in two senses –  both spatially (i.e., a teacher can interact with people in a distant location in a way that is perhaps easier than stepping out of the classroom and walking down the hallway to speak to a colleague) and socially (i.e., a teacher expected to interact with more people than ever).

To anyone who’s interested in education these days, this is not exactly new news. But watching teachers learn to use Sky, a metaphor floated into mind: teachers are being asked to abandon their role as performers. Software like Sky demands that teachers become increasingly like DJs. In short,

Teachers are being asked to jockey media (of all kinds) in the way that DJs jockey music.

Consider this description of a “Club DJ”:

Club DJs are very well versed in mixing music to motivate the club goers to dance and drink. Very successful Club DJs can amass real fan followings. Club DJs have historically been on the leading edge innovation when it comes to leveraging the equipment they have for the best new sounds and memorable effects.

Putting aside the goal of dancing and drinking for the moment, the part of this description that strikes me as apt is the effect DJs have on their audience: they are recognized for leveraging the equipment they have for the best new sounds and memorable effects. As companies like Learning.com put innovative software into teachers’ hands, and when these tools further extend the reach of teachers to more and more content (note: I am using “content” and “media” interchangeably, where media puts the emphasis on the diversity of available content), it seems that their role as purveyors of knowledge – and, therefore, as critics and curators of media – is made more pronounced.

Great teaching has, of course, always been about being knowledgeable about, and delivering, content (with bonus points for delivering the right content at the right time). But a significant change that software can make possible is the amount of media that a teacher has access to, and therefore, has the possibility of being knowledgeable about. And this goes beyond mere facts and static content – even beyond dynamic content, methodology, and analysis –  and into the area of the learning tools that students can use in conjunction with that content and those processes.

So what are some of the new tricks that Teacher-DJs will have to learn, refine, and become known for? The following come to mind:

  • delivering simple, efficient, and multi-modal learning activities to students
  • directing students to great, fresh, and relevant resources
  • providing a directed (but not inauthentic) way to experience the Internet
  • sharing responsiblity for student work (and related actions) on school-suported publishing platforms

A related way these changes will likely play out is that authorship will increasingly become an important aspect of teaching. Whether a teacher is authoring content for students, describing and/or reviewing content for fellow teachers, or describing and/or reviewing content for a wider audience (including parents, administrators, and communities), the immediacy (and sheer reach) of the Internet will amplify the importance and potential of this work.

For example, Learning.com has ventured into the realm of positioning teachers within a network powered by sophisticated social software. Using Sky, teachers can create and share lesson plans – lesson plans they may have always had, but perhaps never before in a form that was so ready for sharing so widely. Software features that support searching for, selecting, and rating others’ lesson plans raise the significance of formerly merely digital tools (e.g., putting lesson plans online) to a new level.

An interesting effect of this kind of social software will be that there may be (will be?) increasingly more social pressure on teachers to create and share their work with other teachers. So teachers will be authors not only in the sense that students will use their multimedia assemblages (which seems like a good way to describe their products in software like Sky), but in the sense that other teachers will be able to access their work. By sharing work in this way, and as a community of teachers becomes interested in the depth and quality of a fellow teacher’s work, each teacher may subsequently be judged by it. And though this may have been the case previously on a more local level (e.g., interactions between a teacher and his/her department or administrators), social software is fundamentally changing the professional landscape of teaching by transforming social interactions between teachers.

Understood in this way, it seems that social software is becoming intertwined in what some consider the history of the de-professionalization of teaching. Though, as we see in the comparison to the work of DJs, it is also creating new possibilities of professionalism through a kind of grassroots process – where the day to day work of teachers (lesson-planning) becomes a new kind of lingua franca in valuing a teacher’s abilities and achievements. This is promising stuff. But where there can be little doubt that software like Sky will change teaching, how long it will take for the policies and realities that regulate the day to day activities of students under the watch of lumbering bureaucracies is less clear. And so,

It is still unclear if social software can be a vehicle that gives teachers more power to directly transform the education sector.

Looking into the heart of software like Sky, one sees how teachers are being asked to change the way they work in both obvious and subtle ways. Making a comparison to the work of DJs is, after all, probably not fair. But I think it’s a helpful metaphor. DJs take a lot of pride in their work, and are recognized for their unique contributions to spaces, events, and communities. Rather than evaluating a cultural shift in teaching as a good or bad thing, this kind of lens helps me better understand the kind of work teachers are being asked to do.

Are teachers innovators? Software like Sky gives them an opportunity to innovate. Not all will, but those who do will participate in an interesting transformation – and potentially a watershed period – in the history of the education sector.