“IX” Design: Designing for Immersive Experience

I’ve been thinking about a new “IX” focus for designers and educators:

Immersive (I): Multimedia is used to surround participants.

Experience (X): Participant experience is organized by a story.

How can these dimensions help participants achieve substantial new knowledge (i.e., information, perspectives, and/or values)?

Other elements that seem important:

  • Participant interaction is planned.
  • Sequential elements are planned and rehearsed.

This might lead to new sub-genres of IX:

  • “Social IX”
  • “Rehearsed IX”

And so on…